Battletech flashpoint tonnage limit
Mods that aren't as important as those above, but good to add if you want a more immersive experience. Semi-permanent Evasion - faster mechs are more resistant to losing evasion pips makes faster mechs more viable in late game.Retrainer - Retrain your mechwarriors' skills for a fee.Mech Maintenance By Cost - maintenance fees can be based on value, tonnage or both rather than a flat rate (encourages use of lighter mechs).Loot Magnet - a smarter, more fair salvage system similar items are now grouped in stacks according to market value.Jack's View Distance Increase - increases view distance based on Tactics skill.Guns of Kerensky - a future-proof weapon overhaul that improves the vanilla experience and brings them closer to Classic BT values.Flashpoint Enabler - allows unfinished flashpoints to be repeatable after a long cooldown period.Drop Cost Per Mech - drop cost based on how heavy a force you deploy gives you more incentive to take lighter mechs.cFixes - fixes some minor issues with fluff text and unit hardpoints to match canon (that for some reason have not been officially patched yet).Battletech Save Editor - edit your save files also helps to fix savefiles that are broken.Ability Refocus - shifts abilities to progress from least specialized to most specialized in a way that makes sense also allows for more mobile tactics.A Little Love For Some Bugs - fixes broken hardpoints on the light "bug" mechs so they are actually useful!.Please report any incompatibilities you find.
Most (if not all in this list) should also be compatible with overhaul mods. None of these mods should be incompatible with each other and they will NOT break your savefiles when there is an official update. Mods that enhance the vanilla experience without breaking anything. Step 1: install ModTek (required for some mods)